Best experienced with headphones and a game controller
A quick 30-second pass to measure audio latency and your display's brightness. You can do this later from the menu.
Review your loadout. You can reopen this from the pause menu.
Boost burns grey hull — it heals back if you lay off. Taking hits while you still have grey hull costs double. Pick your moments.
Adjust music and sound effects volume. Changes apply immediately.
Select an action, then click a control surface button to bind it.
Accelerate along the strip.
Manage saved browser data.
Made for Vibe Jam 2026.
Open-source software & third-party assets used in the build.
A JavaScript framework for 3D games and experiences built on WebGL and Web Audio.
Physics engine powering the race simulation.
Tons of great sound effects pulled from pixabay.com — see the Möbius Strip playlist for the exact picks. Huge thanks to the community for the free, royalty-free SFX library.
Downloaded from sonniss.com/gameaudiogdc. The bundle's readme permits personal or commercial use without attribution; this screen still credits it.